Show pageBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ~~NOTOC~~ ====== Godot: Geometry ===== In computer graphics, **geometry** is often represented by an array of vertices which are organized according to some //geometric primitive//. In Godot, geometry is represented by meshes. Some mesh-related classes in Godot include: <color #00a2e8>Mesh</color>, ''ArrayMesh'', ''ImmediateMesh'', ''MeshInstance3D'', ''MultiMesh'', and ''MultiMeshInstance3D''. These classes, while related, have different use cases. ===== Mesh ===== A <color #00a2e8>**Mesh**</color> is a resource type that contains geometry divided into //surfaces//. Each surface contains a separate vertex array and a material used to draw it. ===== ArrayMesh ===== **ArrayMesh** is a <color #00a2e8>Mesh</color> type that provides utility for constructing surfaces from arrays. ===== MeshInstance3D ===== ==== See also ==== * [[article:godot_arraymesh|ArrayMesh]] * [[article:computer_graphics|Computer graphics]] * [[article:godot_mesh|Mesh]] * [[article:godot|Godot]]