~~NOTOC~~ ====== Noise ======
{{:article:worley_simple.png?150|}} An render of 2D Worley noise
Noise, simply put, is a random signal. There are numerous approaches to creating noise, but we are most interested in creating coherent noise. Coherent noise refers to smooth, pseudo-random noise produced by a //coherent-noise function//. A coherent-noise function has three main properties: * There is a 1:1 mapping between input values and output values (i.e. the same input will always produce the same output) * Small changes in input produce small changes in output * Large changes in input produce random changes in output ==== Notable Examples ==== * [[article:perlin_noise|Perlin noise]] * [[article:simplex_noise|Simplex noise]] * [[article:worley_noise|Worley noise]] ==== See also ==== * [[article:computer_graphics|Computer Graphics]]